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Warlock

Warlock

40Spells
10AfflictionWater
11DemonologyWater
11DestructionEarth

Common spells are available whatever the specialization; each specialization adds its own, from level 10. The level shown is the one at which the spell unlocks.

The essentials

Poisons

A poison hits the target at the start of each of its turns, until it runs out.

CorruptionAgonyInstabilityBlack FeverSeed of CorruptionImmolate

AP and MP removal

Each point removed is rolled on its own: your Removal against the target's Dodge, with Wisdom counting on both sides. A dodged point is not removed.

DreadHowl of Terror

Summons

Your summons play right after you, and their life is a share of your max HP. A companion has its own spells, listed in the card of the spell that summons it.

Summon DemonDark EyeSummon: Infernal

Specialization passives

Affliction

Decrepitude: your DoTs last +1 turn.

Demonology

Pact: +1 Summons; demon stats +20%.

Destruction

Havoc: Chaos Bolt & Conflagrate copy 30% of their damage to your Ravage Link partner, at any distance; without a link, to an adjacent enemy.

The numbers are each spell's base at level 100, before your characteristics and the target's resistances. The base grows with your level (×0.55 at level 1); every cast varies by ±15%, a critical hit does ×1.5. Click a spell's effect to open its full card.

Common spells

LevelSpellAP RangeElementEffect
1 Shadow Bolt 3 1–6 Earth
22 to 30 (Earth damage)
  • On a critical hit: 33 to 45
  • Cells in range
  • Line of sight required
  • 2 casts per turn
1 Summon Demon 4 1–2 Neutral
Summons a creature (25% of your max HP, 6 AP, 2 MP)Hits for 18 damage, 3 times per turn
  • Cells in range
  • Line of sight required
  • Cooldown: 6 turns
  • 1 cast per turn
SummonCorrupted Shot — 2 AP · 18 damageDemonic Charge — 2 AP · 20 to 28 (Water damage) · Charges next to the target · Line of 4 cellsDevour — 3 AP · 22 to 30 (Water damage) · +50% damage on a target below 25% HPDemonic Storm — 3 AP · 15 to 21 (Water damage) · Circle of radius 1 around you
1 Fear 2 1–6 Earth
9 to 12 (Earth damage)Terrified: at the start of its next turn, the target spends its MP moving away from you
  • On a critical hit: 14 to 18
  • No effect on a boss
  • Cells in range
  • Line of sight required
  • Cooldown: 2 turns
2 Corruption 3 1–6 Water
8 Water damage per turn (3 turns)Circle of radius 1
  • Cells in range
  • Line of sight required
  • Cooldown: 1 turn
4 Drain Life 4 1–4 Water
22 to 30 (Water damage)Life steal: 100% of the damage dealt
  • On a critical hit: 33 to 45
  • Cells in range
  • Line of sight required
  • Cooldown: 1 turn
6 Spectral Grasp 3 2–6 Neutral
9 to 12 (Neutral damage)Pulls 1 cell
  • On a critical hit: 14 to 18
  • Cells in range
  • Line of sight required
  • Cooldown: 2 turns
9 Blood Pact 2 0–0 Neutral
Shield of 22 HP
  • Stacked shields: at most 50% of the target’s max HP
  • Cooldown: 2 turns
13 Teleportation Circle 2 1–3 Neutral
Opens 2 portals, on your cell and the target cell: ending a move on one brings you out of the other (3 turns)
  • Cells in range
  • Line of sight required
  • Cooldown: 3 turns

Affliction

LevelSpellAP RangeElementEffect
10 Agony 3 1–6 Water
12 Water damage per turn (3 turns)
  • Cells in range
  • Line of sight required
10 Instability 4 1–5 Water
9 Water damage per turn (2 turns)
  • Cells in range
  • Line of sight required
  • Cooldown: 1 turn
20 Soul Harvest 4 1–5 Water
17 to 23 (Water damage)Circle of radius 1
  • On a critical hit: 26 to 35
  • Cells in range
  • Line of sight required
  • Cooldown: 2 turns
20 Curse of Frailty 2 1–5 Neutral
+15% damage taken (2 turns)
  • Cells in range
  • Line of sight required
  • Cooldown: 2 turns
35 Black Fever 2 1–5 Water
11 Water damage per turn (2 turns)Life steal: 50% of the poison damage
  • Cells in range
  • Line of sight required
35 Dread 3 1–4 Water
14 to 18 (Water damage)+5 damage on a target under one of your poisonsRemoves 1 MP
  • On a critical hit: 21 to 27
  • Cells in range
  • Line of sight required
  • Cooldown: 1 turn
50 Dark Eye 4 1–3 Water
Summons a creature (25% of your max HP, 4 AP, 2 MP)Hits for 11 damage, 1 times per turn
  • Cells in range
  • Line of sight required
  • Cooldown: 6 turns
  • 1 cast per turn
SummonVoid Beam — 3 AP · 11 damage
50 Seed of Corruption 4 1–5 Water
6 Water damage per turn (3 turns)
  • Cells in range
  • Line of sight required
  • Cooldown: 1 turn
65 Drain Soul 4 1–4 Water
20 to 28 (Water damage)+50% damage on a target below 20% HP
  • On a critical hit: 30 to 42
  • Cells in range
  • Line of sight required
80 Haunt 3 1–6 Water
20 to 26 (Water damage)+20% damage taken (3 turns)
  • On a critical hit: 30 to 39
  • Cells in range
  • Line of sight required
  • Cooldown: 3 turns

Demonology

LevelSpellAP RangeElementEffect
10 Metamorphosis 2 0–0 Water
+10% damage per demon in play (max +30%) (3 turns)
  • Cooldown: 3 turns
10 Command: Devour Magic 3 1–6 Water
Removes 1 buff from the enemyYour demon heals itself for 20 HP
  • Cells in range
  • Line of sight required
  • Cooldown: 2 turns
20 Sacrifice 3 1–8 Neutral
Shield of 50 HP+20% damage (2 turns)
  • Stacked shields: at most 50% of the target’s max HP
  • Cooldown: 5 turns
20 Hand of Gul'dan 4 1–5 Water
17 to 23 (Water damage)Circle of radius 1
  • On a critical hit: 26 to 35
  • Cells in range
  • Line of sight required
  • Cooldown: 1 turn
20 Demonic Swap 2 1–6 O
Swaps places with the target
  • Cells in range
  • Line of sight required
  • Cooldown: 3 turns
35 Implosion 3 0–0 Fire
Your imps leap onto the nearest enemy and explode: 10 to 14 (Fire damage) to adjacent enemies
  • Needs at least one imp in play
  • Cooldown: 2 turns
35 Spirit Link 2 0–0 Neutral
20% of the damage you take is redirected to your demon (2 turns)
  • Cooldown: 2 turns
50 Tribute of Flesh 4 1–4 Water
22 to 30 (Water damage)Heals your demon for 50% of the damage dealt
  • On a critical hit: 33 to 45
  • Cells in range
  • Line of sight required
  • Cooldown: 1 turn
50 Symbiosis 3 0–0 Water
Shield of 18 HP
  • Stacked shields: at most 50% of the target’s max HP
  • Cooldown: 2 turns
65 Demonic Strike 4 1–6 Water
27 to 37 (Water damage)+50% damage if your demon is next to the target
  • On a critical hit: 41 to 56
  • Cells in range
  • Line of sight required
80 Demonic Tyrant 3 0–0 Water
Your demons: +30% damage (3 turns)
  • Your imps stay 2 more turns
  • Cooldown: 6 turns

Destruction

LevelSpellAP RangeElementEffect
10 Chaos Bolt 6 1–6 Earth
60 to 81 (Earth damage)+50% damage on a target below 20% HP
  • On a critical hit: 90 to 122
  • Cells in range
  • Line of sight required
  • Cooldown: 2 turns
10 Conflagrate 3 1–5 Earth
26 to 36 (Earth damage)+10 damage on a target under one of your poisons
  • On a critical hit: 39 to 54
  • Cells in range
  • Line of sight required
10 Ravage Link 3 1–5 Fire
Links 2 enemies: 30% of the damage one takes hits the other (2 turns)
  • Cells in range
  • Line of sight required
  • Cooldown: 4 turns
20 Rain of Fire 5 2–6 Earth
19 to 25 (Earth damage)Leaves a ground zone dealing 6 damage per turn (3 turns)Circle of radius 2
  • On a critical hit: 29 to 38
  • Cells in range
  • Line of sight required
  • Cooldown: 2 turns
20 Shadow Fury 4 0–0 Earth
14 to 18 (Earth damage)Pushes back 1 cellCircle of radius 2 around you
  • On a critical hit: 21 to 27
  • Cooldown: 2 turns
35 Burning Shock 2 1–5 Earth
14 to 20 (Earth damage)
  • On a critical hit: 21 to 30
  • Cells in range
  • Line of sight required
35 Cataclysm 6 2–5 Earth
26 to 35 (Earth damage)Circle of radius 2
  • On a critical hit: 39 to 53
  • Cells in range
  • Line of sight required
  • Cooldown: 3 turns
50 Summon: Infernal 5 1–4 Earth
Summons a creature (30% of your max HP, 4 AP, 2 MP)Hits for 10 damage, 1 times per turn
  • Cells in range
  • Line of sight required
  • Cooldown: 6 turns
  • 1 cast per turn
SummonCrushing — 3 AP · 10 damage
50 Immolate 3 1–5 Fire
10 to 14 (Fire damage)8 Fire damage per turn (3 turns)
  • On a critical hit: 15 to 21
  • Cells in range
  • Line of sight required
65 Dark Soul 2 0–0 Fire
+25% damage (3 turns)
  • Cooldown: 5 turns
80 Howl of Terror 3 0–0 Water
Removes 1 AP-2 MP (2 turns)Circle of radius 2 around you
  • Cooldown: 4 turns