

Common spells are available whatever the specialization; each specialization adds its own, from level 10. The level shown is the one at which the spell unlocks.
A poison hits the target at the start of each of its turns, until it runs out.
Deadly Poison
Kingsbane
Toxic Trap
You hit « from behind » when you stand on the side opposite the one the target faces. A unit faces the cell of its last step or its last spell, never because it was moved.
Cheap Shot
Sneaky Blade
Paralyzing Strike
Blade Roulette
Symbols of Death
Eviscerate
Each point removed is rolled on its own: your Removal against the target's Dodge, with Wisdom counting on both sides. A dodged point is not removed.
Trip
Pommel Strike
Paralyzing Strike
Needle Trap
Razor's Edge
Between the Eyes
Set on a cell, a trap is invisible to the opponent and triggers when an enemy walks onto it.
Needle Trap
Repelling Trap
Toxic Trap
Pit
Your summons play right after you, and their life is a share of your max HP. A summoned body is a destructible obstacle that lasts a few turns.
Decoy
Opportunism: +15% damage from behind (stacks with Cheap Shot).
Virulence: your DoTs ALSO tick at the end of YOUR turn.
Ghost: +2 Dodge; AP/MP removal +20%.
The numbers are each spell's base at level 100, before your characteristics and the target's resistances. The base grows with your level (×0.55 at level 1); every cast varies by ±15%, a critical hit does ×1.5. Click a spell's effect to open its full card.
| Level | Spell | AP | Range | Element | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 1–1 | Earth | 29 to 39 (Earth damage)+50% damage attacking from behind
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| 1 | 3 | 1–5 | Earth | 17 to 23 (Earth damage)Your next hit on the target counts as a hit from behind (2 turns)
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| 1 | 2 | 1–1 | Air | 9 to 12 (Air damage)Removes 1 MP
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| 2 | 2 | 1–2 | Neutral | +20% damage to your next melee spell this turnRolls to the target cell
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| 4 | 4 | 0–0 | Earth | 22 to 30 (Earth damage)Circle of radius 2 around you
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| 6 | 2 | 1–1 | Air | 12 to 16 (Air damage)Pushes back 1 cell
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| 9 | 2 | 0–0 | Neutral | −20% damage taken (1 turn)
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| 13 | 3 | 1–4 | Air | −2 Range (2 turns)Circle of radius 2
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| 16 | 2 | 0–0 | Neutral | Invisible until your next offensive action (2 turns)+30% damage on the next hit (2 turns)
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| Level | Spell | AP | Range | Element | Effect |
|---|---|---|---|---|---|
| 10 | 4 | 1–1 | Earth | 44 to 60 (Earth damage)
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| 10 | 3 | 1–1 | Earth | 26 to 35 (Earth damage)+25% damage if recast on the same target this turn
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| 20 | 4 | 1–1 | Earth | 32 to 44 (Earth damage)+100% damage on a target below 30% HP
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| 20 | 5 | 1–3 | Earth | 26 to 35 (Earth damage)Teleports the caster to the target cellLine of 3 cells
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| 35 | 2 | 1–1 | Earth | 12 to 16 (Earth damage)+30% damage attacking from behind
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| 35 | 2 | 1–1 | Earth | 9 to 12 (Earth damage)Removes 1 APThe target turns around: you are behind it
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| 50 | 2 | 0–0 | Neutral | Your recast-bonus spells: +1 cast per turn, and their recast damage bonus gains 15 points (3 turns)
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| 50 | 4 | 1–1 | Earth | 26 to 35 (Earth damage)Removes 3 APRooted (1 turn)
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| 65 | 3 | 0–0 | Earth | 19 to 25 (Earth damage)+50% damage attacking from behindCircle of radius 1 around you
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| 80 | 2 | 2–6 | Neutral | Teleports the caster to the target cell
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| Level | Spell | AP | Range | Element | Effect |
|---|---|---|---|---|---|
| 10 | 3 | 1–4 | Fire | 10 Fire damage per turn (3 turns)
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| 10 | 4 | 0–0 | Fire | 12 to 16 (Fire damage)Copies your poisons from the most afflicted target onto the othersCircle of radius 2 around you
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| 20 | 3 | 1–1 | Fire | 10 to 14 (Fire damage)The target takes 2 Fire damage per AP spent (2 turns)
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| 20 | 4 | 1–5 | Fire | 7 to 9 (Fire damage)Leaves a ground zone dealing 7 damage per turn (2 turns)Circle of radius 1
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| 35 | 3 | 1–4 | Fire | 13 to 17 (Fire damage)+6 damage on a target under one of your poisons
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| 35 | 4 | 0–0 | Fire | −1 Range (2 turns)Leaves a screen on the ground that blocks line of sight (1 turn)Circle of radius 2 around you
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| 50 | 4 | 1–1 | Fire | 15 to 21 (Fire damage)
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| 50 | 3 | 1–4 | Fire | +25% damage taken (3 turns)
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| 65 | 4 | 1–1 | Fire | 15 to 21 (Fire damage)10 Fire damage per turn (3 turns)
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| 80 | 2 | 1–1 | Fire | 12 to 16 (Fire damage)Removes 1 buff from the enemy
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| 80 | 2 | 1–4 | Fire | 7 Fire damage per turn (2 turns)Invisible trap, triggers when crossedCircle of radius 1
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| Level | Spell | AP | Range | Element | Effect |
|---|---|---|---|---|---|
| 10 | 3 | 1–1 | Air | 20 to 28 (Air damage)Removes 1 MP
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| 10 | 3 | 1–1 | Air | 19 to 25 (Air damage)Its spells cost +1 AP (1 turn)
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| 10 | 2 | 1–4 | Earth | Summons a body (25% of your max HP)Destructible body (2 turns)
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| 10 | 3 | 1–4 | Earth | 9 to 12 (Earth damage)Pulls 1 cellInvisible trap, triggers when crossed
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| 20 | 3 | 1–6 | Air | +20% damage on the next hit (2 turns)Teleports the caster to the target cell
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| 20 | 3 | 1–4 | Air | 27 to 37 (Air damage)Removes 2 MPInvisible trap, triggers when crossed
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| 35 | 2 | 1–4 | Air | 7 to 9 (Air damage)Pushes back 2 cellsInvisible trap, triggers when crossed
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| 35 | 4 | 1–3 | Air | 19 to 25 (Air damage)Removes 1 MPLine of 3 cells
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| 50 | 4 | 0–0 | Air | 17 to 23 (Air damage)Circle of radius 2 around you
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| 50 | 2 | 0–0 | Neutral | +25% damage from behind (2 turns)Your AP and MP removals: +1 (2 turns)
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| 65 | 4 | 1–1 | Air | 34 to 46 (Air damage)+50% damage attacking from behind+40% damage on a target below 30% HP
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